Zoo Zillions: Problem Solving & Reasoning, Number Line Concepts & Counting, Counting Money & Making Change, Addition & Subtraction Facts, Story Problems (with +,-,x, and -) and Early 3D Geometry.
Carnival Countdown: Problem Solving & Logic, Place Value (1's , 10's, and 100's), Addition & Subtraction, Sorting & Classification, Early Multiplication & Division and Equivalencies (<, >, and =).
Concentration Games: It's practice for hand eye coordination. They are very enjoyable and work on the basic computer skills needed for our word processing and creating programs. Some of these include Toy Story, Match Game, and Pairs.
Word Munchers: This is an effective program designed to build confidence in reading, grammar, and vocabulary skills. The objective is to move a "muncher" to the squares of a chess like board containing correct answers, and have the child "munch" the answer before being eaten by a Troggle. For younger students the Troggle eating feature can be turned off and they just click on the correct answer.
The Mathosaurus Series:
Dinoset 1 Activities: Match a set to a given number, match a number to a given set, create a matching set, make sets for numbers 1-10, identify which set has more and identify which set has more.
Dinoset 2 Activities: Match a set to number 11-20, match the set of number words one to ten, count by 1's, 2's 5's and 10's, use less than and greater than to compare numbers and use basic addition and subtraction facts 1-10
Dinoset 3 Activities: Match number words (eleven to twenty) to a given set, matching ordinal words (first through tenth) to a given position, recognize place value in 3-digit numbers and use addition and subtraction skills.
SpaceWorms: It's Wilbur the Worm in space. Travel through space with Wilbur and play seven wacky and wonderful games. These games cover finding what's different, mouse skills, painting by number, sequencing, finding similarities, counting 1 to 10, and reasoning.
Money Matters: This program is specifically designed to teach the value of money and its responsible use while reinforcing counting, addition and subtraction shills. There are four math-with-money activities, each teaching and reinforcing different skills.